glBindFramebuffer — bind a framebuffer to a framebuffer target
| void glBindFramebuffer( | GLenum | target, | 
| GLuint | framebuffer ); | 
targetSpecifies the framebuffer target of the binding operation.
framebufferSpecifies the name of the framebuffer object to bind.
            glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified
            by target. target must be either GL_DRAW_FRAMEBUFFER,
            GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to
            GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER, it becomes the target for
            rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point.
            Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds
            framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer
            object previously returned from a call to glGenFramebuffers, or zero to break the existing
            binding of a framebuffer object to target.
        
            GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER,
            GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
        
            GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer
            previously returned from a call to glGenFramebuffers.
        
glGenFramebuffers, glDeleteFramebuffers, glFramebufferRenderbuffer, glFramebufferTexture, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureFace, glFramebufferTextureLayer, glIsFramebuffer
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.