glBindFramebuffer — bind a framebuffer to a framebuffer target
void glBindFramebuffer( | GLenum | target, |
GLuint | framebuffer) ; |
target
Specifies the framebuffer target of the binding operation.
framebuffer
Specifies the name of the framebuffer object to bind.
glBindFramebuffer
binds the framebuffer object with name framebuffer
to the framebuffer target specified
by target
. target
must be either GL_DRAW_FRAMEBUFFER
,
GL_READ_FRAMEBUFFER
or GL_FRAMEBUFFER
. If a framebuffer object is bound to
GL_DRAW_FRAMEBUFFER
or GL_READ_FRAMEBUFFER
, it becomes the target for
rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point.
Calling glBindFramebuffer
with target
set to GL_FRAMEBUFFER
binds
framebuffer
to both the read and draw framebuffer targets. framebuffer
is the name of a framebuffer
object previously returned from a call to glGenFramebuffers, or zero to break the existing
binding of a framebuffer object to target
.
GL_INVALID_ENUM
is generated if target
is not GL_DRAW_FRAMEBUFFER
,
GL_READ_FRAMEBUFFER
or GL_FRAMEBUFFER
.
GL_INVALID_OPERATION
is generated if framebuffer
is not zero or the name of a framebuffer
previously returned from a call to glGenFramebuffers.
glGenFramebuffers, glDeleteFramebuffers, glFramebufferRenderbuffer, glFramebufferTexture, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureFace, glFramebufferTextureLayer, glIsFramebuffer
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.