glIsFramebuffer — determine if a name corresponds to a framebuffer object
GLboolean glIsFramebuffer( | GLuint | framebuffer); |
glIsFramebuffer returns GL_TRUE if framebuffer is currently the name of a framebuffer
object. If framebuffer is zero, or if framebuffer is not the name of a framebuffer object, or if an error
occurs, glIsFramebuffer returns GL_FALSE. If framebuffer is a name returned by
glGenFramebuffers, by that has not yet been bound through a call to
glBindFramebuffer, then the name is not a framebuffer object and glIsFramebuffer
returns GL_FALSE.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.