glCompileShader — Compiles a shader object
void glCompileShader(GLuint shader
glCompileShader compiles the source
code strings that have been stored in the shader object
The compilation status will be stored as part of the
shader object's state. This value will be set to
GL_TRUE if the shader was compiled without
errors and is ready for use, and
otherwise. It can be queried by calling
Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language Specification. Whether or not the compilation was successful, information about the compilation can be obtained from the shader object's information log by calling glGetShaderInfoLog.
GL_INVALID_VALUE is generated if
shader is not a value generated by
GL_INVALID_OPERATION is generated if
shader is not a shader object.
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