glCompileShader — Compiles a shader object
| void glCompileShader( | GLuint shader ); | 
glCompileShader compiles the source
    code strings that have been stored in the shader object
    specified by shader.
The compilation status will be stored as part of the
    shader object's state. This value will be set to
    GL_TRUE if the shader was compiled without
    errors and is ready for use, and GL_FALSE
    otherwise. It can be queried by calling
    glGetShader
    with arguments shader and
    GL_COMPILE_STATUS.
Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language Specification. Whether or not the compilation was successful, information about the compilation can be obtained from the shader object's information log by calling glGetShaderInfoLog.
GL_INVALID_VALUE is generated if
    shader is not a value generated by
    OpenGL.
GL_INVALID_OPERATION is generated if
    shader is not a shader object.
glGetShaderInfoLog
    with argument shader
glGetShader
    with arguments shader and
    GL_COMPILE_STATUS
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.