glReadPixels — read a block of pixels from the frame buffer
void glReadPixels( | GLint | x, |
GLint | y, | |
GLsizei | width, | |
GLsizei | height, | |
GLenum | format, | |
GLenum | type, | |
GLvoid * | data) ; |
x
, y
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
width
, height
Specify the dimensions of the pixel rectangle.
width
and height
of one correspond to a single pixel.
format
Specifies the format of the pixel data.
The following symbolic values are accepted:
GL_STENCIL_INDEX
,
GL_DEPTH_COMPONENT
,
GL_DEPTH_STENCIL
,
GL_RED
,
GL_GREEN
,
GL_BLUE
,
GL_RGB
,
GL_BGR
,
GL_RGBA
, and
GL_BGRA
.
type
Specifies the data type of the pixel data.
Must be one of
GL_UNSIGNED_BYTE
,
GL_BYTE
,
GL_UNSIGNED_SHORT
,
GL_SHORT
,
GL_UNSIGNED_INT
,
GL_INT
,
GL_HALF_FLOAT
,
GL_FLOAT
,
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
,
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
,
GL_UNSIGNED_INT_2_10_10_10_REV
,
GL_UNSIGNED_INT_24_8
,
GL_UNSIGNED_INT_10F_11F_11F_REV
,
GL_UNSIGNED_INT_5_9_9_9_REV
, or
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
.
data
Returns the pixel data.
glReadPixels
returns pixel data from the frame buffer,
starting with the pixel whose lower left corner
is at location (x
, y
),
into client memory starting at location data
.
Several parameters control the processing of the pixel data before
it is placed into client memory.
These parameters are set with glPixelStore.
This reference page describes the effects on glReadPixels
of most,
but not all of the parameters specified by these three commands.
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER
target
(see glBindBuffer) while a block of pixels is
requested, data
is treated as a byte offset into the buffer object's data store
rather than a pointer to client memory.
glReadPixels
returns values from each pixel with lower left corner at
format
specifies the format for the returned pixel values;
accepted values are:
GL_STENCIL_INDEX
Stencil values are read from the stencil buffer. Each index is converted to fixed point.
GL_DEPTH_COMPONENT
Depth values are read from the depth buffer.
Each component is converted to floating point such that the minimum depth
value maps to 0 and the maximum value maps to 1.
Each component is clamped to the range
GL_DEPTH_STENCIL
Values are taken from both the depth and stencil buffers. The type
parameter
must be GL_UNSIGNED_INT_24_8
or GL_FLOAT_32_UNSIGNED_INT_24_8_REV
.
GL_RED
GL_GREEN
GL_BLUE
GL_RGB
GL_BGR
GL_RGBA
GL_BGRA
Finally, the indices or components
are converted to the proper format,
as specified by type
.
If format
is GL_STENCIL_INDEX
and type
is not GL_FLOAT
,
each index is masked with the mask value given in the following table.
If type
is GL_FLOAT
, then each integer index is converted to
single-precision floating-point format.
If format
is
GL_RED
,
GL_GREEN
,
GL_BLUE
,
GL_RGB
,
GL_BGR
,
GL_RGBA
, or
GL_BGRA
and type
is not GL_FLOAT
,
each component is multiplied by the multiplier shown in the following table.
If type is GL_FLOAT
, then each component is passed as is
(or converted to the client's single-precision floating-point format if
it is different from the one used by the GL).
type
| Index Mask | Component Conversion |
---|---|---|
GL_UNSIGNED_BYTE
|
|
|
GL_BYTE
|
|
|
GL_UNSIGNED_SHORT
|
|
|
GL_SHORT
|
|
|
GL_UNSIGNED_INT
|
|
|
GL_INT
|
|
|
GL_HALF_FLOAT
| none |
|
GL_FLOAT
| none |
|
GL_UNSIGNED_BYTE_3_3_2
|
|
|
GL_UNSIGNED_BYTE_2_3_3_REV
|
|
|
GL_UNSIGNED_SHORT_5_6_5
|
|
|
GL_UNSIGNED_SHORT_5_6_5_REV
|
|
|
GL_UNSIGNED_SHORT_4_4_4_4
|
|
|
GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
|
GL_UNSIGNED_SHORT_5_5_5_1
|
|
|
GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
|
GL_UNSIGNED_INT_8_8_8_8
|
|
|
GL_UNSIGNED_INT_8_8_8_8_REV
|
|
|
GL_UNSIGNED_INT_10_10_10_2
|
|
|
GL_UNSIGNED_INT_2_10_10_10_REV
|
|
|
GL_UNSIGNED_INT_24_8
|
|
|
GL_UNSIGNED_INT_10F_11F_11F_REV
| -- | Special |
GL_UNSIGNED_INT_5_9_9_9_REV
| -- | Special |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
| none |
|
Return values are placed in memory as follows.
If format
is
GL_STENCIL_INDEX
,
GL_DEPTH_COMPONENT
,
GL_RED
,
GL_GREEN
, or
GL_BLUE
,
a single value is returned and the data for the
GL_RGB
and GL_BGR
return three values,
GL_RGBA
and GL_BGRA
return four values for each pixel,
with all values corresponding to a single pixel occupying contiguous space
in data
.
Storage parameters set by glPixelStore,
such as GL_PACK_LSB_FIRST
and GL_PACK_SWAP_BYTES
,
affect the way that data is written into memory.
See glPixelStore for a description.
Values for pixels that lie outside the window connected to the current GL context are undefined.
If an error is generated,
no change is made to the contents of data
.
GL_INVALID_ENUM
is generated if format
or type
is not an
accepted value.
GL_INVALID_VALUE
is generated if either width
or height
is negative.
GL_INVALID_OPERATION
is generated if format
is GL_STENCIL_INDEX
and there is no stencil buffer.
GL_INVALID_OPERATION
is generated if format
is GL_DEPTH_COMPONENT
and there is no depth buffer.
GL_INVALID_OPERATION
is generated if format
is GL_DEPTH_STENCIL
and there is no depth buffer or if there is no stencil buffer.
GL_INVALID_ENUM
is generated if format
is GL_DEPTH_STENCIL
and type
is not GL_UNSIGNED_INT_24_8
or GL_FLOAT_32_UNSIGNED_INT_24_8_REV
.
GL_INVALID_OPERATION
is generated if type
is one of
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
, or
GL_UNSIGNED_SHORT_5_6_5_REV
and format
is not GL_RGB
.
GL_INVALID_OPERATION
is generated if type
is one of
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, or
GL_UNSIGNED_INT_2_10_10_10_REV
and format
is neither GL_RGBA
nor GL_BGRA
.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the data would be packed to the buffer
object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and data
is not evenly divisible
into the number of bytes needed to store in memory a datum indicated by type
.
GL_INVALID_OPERATION
is generated if GL_READ_FRAMEBUFFER_BINDING
is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS
for the read framebuffer is greater than zero.
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.