glDeleteBuffers — delete named buffer objects
void glDeleteBuffers( | GLsizei n, | 
const GLuint * buffers); | 
nSpecifies the number of buffer objects to be deleted.
buffersSpecifies an array of buffer objects to be deleted.
            glDeleteBuffers deletes n buffer objects named by the elements of the array buffers.
            After a buffer object is deleted, it has no contents,
            and its name is free for reuse (for example by glGenBuffers).
            If a buffer object that is currently bound is deleted, the binding reverts
            to 0 (the absence of any buffer object).
        
            glDeleteBuffers silently ignores 0's and names that do not correspond to
            existing buffer objects.
        
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