glDrawRangeElements — render primitives from array data
void glDrawRangeElements( | GLenum mode, |
| GLuint start, | |
| GLuint end, | |
| GLsizei count, | |
| GLenum type, | |
const GLvoid * indices); |
mode
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS,
GL_LINE_STRIP,
GL_LINE_LOOP,
GL_LINES,
GL_LINE_STRIP_ADJACENCY,
GL_LINES_ADJACENCY,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_TRIANGLES,
GL_TRIANGLE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY and GL_PATCHES
are accepted.
start
Specifies the minimum array index contained in indices.
end
Specifies the maximum array index contained in indices.
countSpecifies the number of elements to be rendered.
type
Specifies the type of the values in indices. Must be one of
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
GL_UNSIGNED_INT.
indicesSpecifies a pointer to the location where the indices are stored.
glDrawRangeElements is a restricted form of glDrawElements. mode, start, end,
and count match the corresponding arguments to glDrawElements, with
the additional constraint that all values in the arrays count must lie
between start and end, inclusive.
Implementations denote recommended maximum amounts of vertex and
index data,
which may be queried by calling glGet with argument
GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES.
If
GL_MAX_ELEMENTS_VERTICES, or if count is greater than the value of
GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced
performance. There is no requirement that all vertices in the range
When glDrawRangeElements is called, it uses count sequential elements from an
enabled array, starting at start to construct a sequence of
geometric primitives. mode specifies what kind of primitives are
constructed, and how the array elements construct these primitives. If
more than one array is enabled, each is used.
Vertex attributes that are modified by glDrawRangeElements have an
unspecified value after glDrawRangeElements returns. Attributes that aren't
modified maintain their previous values.
GL_LINE_STRIP_ADJACENCY,
GL_LINES_ADJACENCY,
GL_TRIANGLE_STRIP_ADJACENCY and
GL_TRIANGLES_ADJACENCY
are available only if the GL version is 3.2 or greater.
It is an error for indices to lie outside the range
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_VALUE is generated if
GL_INVALID_OPERATION is generated if a geometry shader is active and mode
is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
enabled array or the element array and the buffer object's data store is currently mapped.
glGet with argument GL_MAX_ELEMENTS_VERTICES
glGet with argument GL_MAX_ELEMENTS_INDICES
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