glDrawRangeElements — render primitives from array data
| void glDrawRangeElements( | GLenum | mode, | 
| GLuint | start, | |
| GLuint | end, | |
| GLsizei | count, | |
| GLenum | type, | |
| const GLvoid * | indices ); | 
mode
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    GL_POINTS,
                    GL_LINE_STRIP,
                    GL_LINE_LOOP,
                    GL_LINES,
                    GL_LINE_STRIP_ADJACENCY,
                    GL_LINES_ADJACENCY,
                    GL_TRIANGLE_STRIP,
                    GL_TRIANGLE_FAN,
                    GL_TRIANGLES,
                    GL_TRIANGLE_STRIP_ADJACENCY and
                    GL_TRIANGLES_ADJACENCY
                    are accepted.
                
start
                    Specifies the minimum array index contained in indices.
                
end
                    Specifies the maximum array index contained in indices.
                
countSpecifies the number of elements to be rendered.
type
                    Specifies the type of the values in indices. Must be one of
                    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
                    GL_UNSIGNED_INT.
                
indicesSpecifies a pointer to the location where the indices are stored.
            glDrawRangeElements is a restricted form of glDrawElements. mode, start, end,
            and count match the corresponding arguments to glDrawElements, with
            the additional constraint that all values in the arrays count must lie
            between start and end, inclusive.
        
            Implementations denote recommended maximum amounts of vertex and
            index data,
            which may be queried by calling glGet with argument
            GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES.
            If 
            GL_MAX_ELEMENTS_VERTICES, or if count is greater than the value of
            GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced
            performance.  There is no requirement that all vertices in the range
            
            When glDrawRangeElements is called, it uses count sequential elements from an
            enabled array, starting at start to construct a sequence of
            geometric primitives. mode specifies what kind of primitives are
            constructed, and how the array elements construct these primitives. If
            more than one array is enabled, each is used. 
        
            Vertex attributes that are modified by glDrawRangeElements have an
            unspecified value after glDrawRangeElements returns. Attributes that aren't
            modified maintain their previous values.
        
            GL_LINE_STRIP_ADJACENCY,
            GL_LINES_ADJACENCY,
            GL_TRIANGLE_STRIP_ADJACENCY and
            GL_TRIANGLES_ADJACENCY
            are available only if the GL version is 3.2 or greater.
        
            It is an error for indices to lie outside the range 
            
            GL_INVALID_ENUM is generated if mode is not an accepted value.
        
            GL_INVALID_VALUE is generated if count is negative.
        
            GL_INVALID_VALUE is generated if 
            
            GL_INVALID_OPERATION is generated if a geometry shader is active and mode
            is incompatible with the input primitive type of the geometry shader in the currently installed program object.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
            enabled array or the element array and the buffer object's data store is currently mapped.
        
            glGet with argument GL_MAX_ELEMENTS_VERTICES
        
            glGet with argument GL_MAX_ELEMENTS_INDICES
        
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