glPixelStore — set pixel storage modes
void glPixelStoref( | GLenum | pname, | 
| GLfloat | param); | 
void glPixelStorei( | GLenum | pname, | 
| GLint | param); | 
pname
                    Specifies the symbolic name of the parameter to be set.
                    Six values affect the packing of pixel data into memory:
                    GL_PACK_SWAP_BYTES,
                    GL_PACK_LSB_FIRST,
                    GL_PACK_ROW_LENGTH,
                    GL_PACK_IMAGE_HEIGHT,
                    GL_PACK_SKIP_PIXELS,
                    GL_PACK_SKIP_ROWS,
                    GL_PACK_SKIP_IMAGES, and
                    GL_PACK_ALIGNMENT.
                    Six more affect the unpacking of pixel data from memory:
                    GL_UNPACK_SWAP_BYTES,
                    GL_UNPACK_LSB_FIRST,
                    GL_UNPACK_ROW_LENGTH,
                    GL_UNPACK_IMAGE_HEIGHT,
                    GL_UNPACK_SKIP_PIXELS,
                    GL_UNPACK_SKIP_ROWS,
                    GL_UNPACK_SKIP_IMAGES, and
                    GL_UNPACK_ALIGNMENT.
                
param
                    Specifies the value that pname is set to.
                
            glPixelStore sets pixel storage modes that affect the operation of subsequent
            glDrawPixels and glReadPixels as well as the unpacking of
            polygon stipple patterns (see glPolygonStipple), bitmaps (see
            glBitmap), texture patterns (see glTexImage1D,
            glTexImage2D, glTexImage3D, glTexSubImage1D,
            glTexSubImage2D, glTexSubImage3D).
            Additionally, if the ARB_imaging extension is supported, pixel
            storage modes affect convolution filters
            (see glConvolutionFilter1D, glConvolutionFilter2D, and
            glSeparableFilter2D, color table (see glColorTable, and
            glColorSubTable, and unpacking histogram (See glHistogram),
            and minmax (See glMinmax) data.
        
            pname is a symbolic constant indicating the parameter to be set, and
            param is the new value.  Six of the twelve storage parameters affect
            how pixel data is returned to client memory.
            They are as follows:
        
GL_PACK_SWAP_BYTES
                        If true,
                        byte ordering for multibyte color components,
                        depth components,
                        color indices,
                        or stencil indices
                        is reversed.
                        That is,
                        if a four-byte component consists of bytes
                        GL_PACK_SWAP_BYTES is true.
                        GL_PACK_SWAP_BYTES has no effect on the memory order of components
                        within a pixel,
                        only on the order of bytes within components or indices.
                        For example,
                        the three components of a GL_RGB format pixel are always stored with
                        red first,
                        green second,
                        and blue third,
                        regardless of the value of GL_PACK_SWAP_BYTES.
                    
GL_PACK_LSB_FIRSTIf true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This parameter is significant for bitmap data only.
GL_PACK_ROW_LENGTH
                        If greater than 0,
                        GL_PACK_ROW_LENGTH defines the number of pixels in a row.
                        If the first pixel of a row is placed at location 
                        
                        components or indices,
                        where 
                        GL_PACK_ROW_LENGTH if it is greater than 0,
                        the 
                        GL_PACK_ALIGNMENT, and
                        
                        
components or indices.
                        The word component in this description refers to the nonindex values
                        red,
                        green,
                        blue,
                        alpha,
                        and depth.
                        Storage format GL_RGB,
                        for example,
                        has three components per pixel:
                        first red,
                        then green,
                        and finally blue.
                    
GL_PACK_IMAGE_HEIGHT
                        If greater than 0,
                        GL_PACK_IMAGE_HEIGHT defines the number of pixels in an image
                        three-dimensional texture volume, where ``image'' is defined by all pixels
                        sharing the same third dimension index.
                        If the first pixel of a row is placed at location 
                        
                        components or indices, where 
                        GL_PACK_ROW_LENGTH if it is greater than 0, the
                        GL_PACK_IMAGE_HEIGHT if it is greater than
                        0, the 
                        GL_PACK_ALIGNMENT, and 
                        
                        The word component in this description refers to the nonindex values
                        red,
                        green,
                        blue,
                        alpha,
                        and depth.
                        Storage format GL_RGB,
                        for example,
                        has three components per pixel:
                        first red,
                        then green,
                        and finally blue.
                    
GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, and GL_PACK_SKIP_IMAGES
                        These values are provided as a convenience to the programmer;
                        they provide no functionality that cannot be duplicated simply by
                        incrementing the pointer passed to glReadPixels.
                        Setting GL_PACK_SKIP_PIXELS to 
                        GL_PACK_SKIP_ROWS to 
                        GL_PACK_ROW_LENGTH section.
                        Setting GL_PACK_SKIP_IMAGES to 
                        GL_PACK_IMAGE_HEIGHT section.
                    
GL_PACK_ALIGNMENTSpecifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The other six of the twelve storage parameters affect how pixel data is read from client memory. These values are significant for glDrawPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glBitmap, and glPolygonStipple.
            Additionally, if the ARB_imaging extension is supported,
            glColorTable,
            glColorSubTable,
            glConvolutionFilter1D,
            glConvolutionFilter2D, and
            glSeparableFilter2D.
            They are as follows:
        
GL_UNPACK_SWAP_BYTES
                        If true,
                        byte ordering for multibyte color components,
                        depth components,
                        color indices,
                        or stencil indices
                        is reversed.
                        That is,
                        if a four-byte component consists of bytes
                        GL_UNPACK_SWAP_BYTES is true.
                        GL_UNPACK_SWAP_BYTES has no effect on the memory order of components
                        within a pixel,
                        only on the order of bytes within components or indices.
                        For example,
                        the three components of a GL_RGB format pixel are always stored with
                        red first,
                        green second,
                        and blue third,
                        regardless of the value of GL_UNPACK_SWAP_BYTES.
                    
GL_UNPACK_LSB_FIRSTIf true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This is relevant only for bitmap data.
GL_UNPACK_ROW_LENGTH
                        If greater than 0,
                        GL_UNPACK_ROW_LENGTH defines the number of pixels in a row.
                        If the first pixel of a row is placed at location 
                        
                        components or indices,
                        where 
                        GL_UNPACK_ROW_LENGTH if it is greater than 0,
                        the 
                        GL_UNPACK_ALIGNMENT, and
                        
                        
components or indices.
                        The word component in this description refers to the nonindex values
                        red,
                        green,
                        blue,
                        alpha,
                        and depth.
                        Storage format GL_RGB,
                        for example,
                        has three components per pixel:
                        first red,
                        then green,
                        and finally blue.
                    
GL_UNPACK_IMAGE_HEIGHT
                        If greater than 0,
                        GL_UNPACK_IMAGE_HEIGHT defines the number of pixels in an image of
                        a three-dimensional texture volume.  Where ``image'' is defined by all
                        pixel sharing the same third dimension index.
                        If the first pixel of a row is placed at location 
                        
                        components or indices,
                        where 
                        GL_UNPACK_ROW_LENGTH if it is greater than 0,
                        the 
                        GL_UNPACK_IMAGE_HEIGHT if
                        it is greater than 0, the 
                        GL_UNPACK_ALIGNMENT, and
                        
                        The word component in this description refers to the nonindex values
                        red,
                        green,
                        blue,
                        alpha,
                        and depth.
                        Storage format GL_RGB,
                        for example,
                        has three components per pixel:
                        first red,
                        then green,
                        and finally blue.
                    
GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
                        These values are provided as a convenience to the programmer;
                        they provide no functionality that cannot be duplicated by
                        incrementing the pointer passed to
                        glDrawPixels,
                        glTexImage1D,
                        glTexImage2D,
                        glTexSubImage1D,
                        glTexSubImage2D,
                        glBitmap, or
                        glPolygonStipple.
                        Setting GL_UNPACK_SKIP_PIXELS to 
                        GL_UNPACK_SKIP_ROWS to 
                        GL_UNPACK_ROW_LENGTH section.
                    
GL_UNPACK_ALIGNMENTSpecifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
            The following table gives the type,
            initial value,
            and range of valid values for each storage parameter
            that can be set with glPixelStore.
        
                        pname
                         | Type | Initial Value | Valid Range | 
|---|---|---|---|
                        GL_PACK_SWAP_BYTES
                         | boolean | false | true or false | 
                        GL_PACK_LSB_FIRST
                         | boolean | false | true or false | 
                        GL_PACK_ROW_LENGTH
                         | integer | 0 | 
                         | 
                        GL_PACK_IMAGE_HEIGHT
                         | integer | 0 | 
                         | 
                        GL_PACK_SKIP_ROWS
                         | integer | 0 | 
                         | 
                        GL_PACK_SKIP_PIXELS
                         | integer | 0 | 
                         | 
                        GL_PACK_SKIP_IMAGES
                         | integer | 0 | 
                         | 
                        GL_PACK_ALIGNMENT
                         | integer | 4 | 1, 2, 4, or 8 | 
                        GL_UNPACK_SWAP_BYTES
                         | boolean | false | true or false | 
                        GL_UNPACK_LSB_FIRST
                         | boolean | false | true or false | 
                        GL_UNPACK_ROW_LENGTH
                         | integer | 0 | 
                         | 
                        GL_UNPACK_IMAGE_HEIGHT
                         | integer | 0 | 
                         | 
                        GL_UNPACK_SKIP_ROWS
                         | integer | 0 | 
                         | 
                        GL_UNPACK_SKIP_PIXELS
                         | integer | 0 | 
                         | 
                        GL_UNPACK_SKIP_IMAGES
                         | integer | 0 | 
                         | 
                        GL_UNPACK_ALIGNMENT
                         | integer | 4 | 1, 2, 4, or 8 | 
            glPixelStoref can be used to set any pixel store parameter.
            If the parameter type is boolean,
            then if param is 0,
            the parameter is false;
            otherwise it is set to true.
            If pname is a integer type parameter,
            param is rounded to the nearest integer.
        
            Likewise, glPixelStorei can also be used to set any of the
            pixel store parameters.
            Boolean parameters are set to false if param is 0 and true otherwise.
        
            The pixel storage modes in effect when
            glDrawPixels,
            glReadPixels,
            glTexImage1D,
            glTexImage2D,
            glTexImage3D,
            glTexSubImage1D,
            glTexSubImage2D,
            glTexSubImage3D,
            glBitmap,
            or glPolygonStipple is placed in a display list control the interpretation
            of memory data.
            Likewise, if the ARB_imaging extension is supported, the pixel
            storage modes in effect when
            glColorTable,
            glColorSubTable,
            glConvolutionFilter1D,
            glConvolutionFilter2D, of
            glSeparableFilter2D is placed in a display list control the
            interpretation of memory data.
            The pixel storage modes in effect when a display list is executed are
            not significant.
        
Pixel storage modes are client state and must be pushed and restored using glPushClientAttrib and glPopClientAttrib.
            GL_INVALID_ENUM is generated if pname is not an accepted value.
        
            GL_INVALID_VALUE is generated if a negative row length,
            pixel skip,
            or row skip value is specified,
            or if alignment is specified as other than 1, 2, 4, or 8.
        
            GL_INVALID_OPERATION is generated if glPixelStore
            is executed between the execution of glBegin
            and the corresponding execution of glEnd.
        
            glGet with argument GL_PACK_SWAP_BYTES
        
            glGet with argument GL_PACK_LSB_FIRST
        
            glGet with argument GL_PACK_ROW_LENGTH
        
            glGet with argument GL_PACK_IMAGE_HEIGHT
        
            glGet with argument GL_PACK_SKIP_ROWS
        
            glGet with argument GL_PACK_SKIP_PIXELS
        
            glGet with argument GL_PACK_SKIP_IMAGES
        
            glGet with argument GL_PACK_ALIGNMENT
        
            glGet with argument GL_UNPACK_SWAP_BYTES
        
            glGet with argument GL_UNPACK_LSB_FIRST
        
            glGet with argument GL_UNPACK_ROW_LENGTH
        
            glGet with argument GL_UNPACK_IMAGE_HEIGHT
        
            glGet with argument GL_UNPACK_SKIP_ROWS
        
            glGet with argument GL_UNPACK_SKIP_PIXELS
        
            glGet with argument GL_UNPACK_SKIP_IMAGES
        
            glGet with argument GL_UNPACK_ALIGNMENT
        
glBitmap, glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, glSeparableFilter2D, glDrawPixels, glHistogram, glMinmax, glPixelMap, glPixelTransfer, glPixelZoom, glPolygonStipple, glPushClientAttrib, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.