glCompressedTexImage2D — specify a two-dimensional texture image in a compressed format
void glCompressedTexImage2D( | GLenum | target, | 
| GLint | level, | |
| GLenum | internalformat, | |
| GLsizei | width, | |
| GLsizei | height, | |
| GLint | border, | |
| GLsizei | imageSize, | |
| const GLvoid * | data); | 
target
                    Specifies the target texture.
                    Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D,
                    GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY,
                    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
                    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
                    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
                    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
                    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
                    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
                    GL_PROXY_TEXTURE_CUBE_MAP.
                
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
                    Specifies the format of the compressed image data stored at address data.
                
widthSpecifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
heightSpecifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
borderThis value must be 0.
imageSize
                    Specifies the number of unsigned bytes of image data starting at the
                    address specified by data.
                
dataSpecifies a pointer to the compressed image data in memory.
Texturing allows elements of an image array to be read by shaders.
            glCompressedTexImage2D loads a previously defined, and retrieved, compressed two-dimensional
            texture image if target is GL_TEXTURE_2D, or one of the
            cube map faces such as GL_TEXTURE_CUBE_MAP_POSITIVE_X.
            (see glTexImage2D).
        
            If target is GL_TEXTURE_1D_ARRAY, data
            is treated as an array of compressed 1D textures.
        
            If target is GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_1D_ARRAY
            or GL_PROXY_TEXTURE_CUBE_MAP, no data is read from data, but
            all of the texture image state is recalculated, checked for consistency,
            and checked against the implementation's capabilities.  If the
            implementation cannot handle a texture of the requested texture size, it
            sets all of the image state to 0, but does not generate an error (see
            glGetError). To query for an entire mipmap array,
            use an image array level greater than or equal to 1.
        
            internalformat must be a known compressed image format (such as GL_RGTC)
            or an extension-specified compressed-texture format.
            When a texture is loaded with glTexImage2D using a generic compressed
            texture format (e.g., GL_COMPRESSED_RGB), the GL selects from one of
            its extensions supporting compressed textures.  In order to load the
            compressed texture image using glCompressedTexImage2D, query the compressed texture image's
            size and format using glGetTexLevelParameter.
        
            If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target 
            (see glBindBuffer) while a texture image is
            specified, data is treated as a byte offset into the buffer object's data store.
        
          GL_INVALID_ENUM is generated if internalformat is not one of the generic
          compressed internal formats:
          GL_COMPRESSED_RED,
          GL_COMPRESSED_RG,
          GL_COMPRESSED_RGB,
          GL_COMPRESSED_RGBA.
          GL_COMPRESSED_SRGB, or
          GL_COMPRESSED_SRGB_ALPHA.
        
            GL_INVALID_VALUE is generated if imageSize is not consistent with
            the format, dimensions, and contents of the specified compressed image
            data.
        
            GL_INVALID_VALUE is generated if border is not 0.
        
            GL_INVALID_OPERATION is generated if parameter combinations are not
            supported by the specific compressed internal format as specified in the
            specific texture compression extension.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer 
            object such that the memory reads required would exceed the data store size.
        
            Undefined results, including abnormal program termination, are generated if
            data is not encoded in a manner consistent with the extension
            specification defining the internal compression format.
        
            glGet with argument GL_TEXTURE_COMPRESSED
        
            glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
        
            glGetTexLevelParameter with arguments GL_TEXTURE_INTERNAL_FORMAT
            and GL_TEXTURE_COMPRESSED_IMAGE_SIZE
        
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage1D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.