glCompressedTexSubImage3D — specify a three-dimensional texture subimage in a compressed format
| void glCompressedTexSubImage3D( | GLenum | target, | 
| GLint | level, | |
| GLint | xoffset, | |
| GLint | yoffset, | |
| GLint | zoffset, | |
| GLsizei | width, | |
| GLsizei | height, | |
| GLsizei | depth, | |
| GLenum | format, | |
| GLsizei | imageSize, | |
| const GLvoid * | data ); | 
target
                    Specifies the target texture.
                    Must be GL_TEXTURE_3D.
                
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffsetSpecifies a texel offset in the x direction within the texture array.
yoffsetSpecifies a texel offset in the y direction within the texture array.
widthSpecifies the width of the texture subimage.
heightSpecifies the height of the texture subimage.
depthSpecifies the depth of the texture subimage.
format
                    Specifies the format of the compressed image data stored at address data.
                
imageSize
                    Specifies the number of unsigned bytes of image data starting at the
                    address specified by data.
                
dataSpecifies a pointer to the compressed image data in memory.
Texturing allows elements of an image array to be read by shaders.
            glCompressedTexSubImage3D redefines a contiguous subregion of an existing three-dimensional
            texture image.  The texels referenced by data replace the portion of the
            existing texture array with x indices xoffset and
            yoffset and
            zoffset and
            
            internalformat must be a known compressed image format (such as GL_RGTC)
            or an extension-specified compressed-texture format.
            The format of the compressed texture
            image is selected by the GL implementation that compressed it (see
            glTexImage3D) and should be queried at the time the texture was
            compressed with glGetTexLevelParameter.
        
            If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target 
            (see glBindBuffer) while a texture image is
            specified, data is treated as a byte offset into the buffer object's data store.
        
          GL_INVALID_ENUM is generated if internalformat is one of the generic compressed internal formats:
          GL_COMPRESSED_RED,
          GL_COMPRESSED_RG,
          GL_COMPRESSED_RGB,
          GL_COMPRESSED_RGBA.
          GL_COMPRESSED_SRGB, or
          GL_COMPRESSED_SRGB_ALPHA.
        
            GL_INVALID_VALUE is generated if imageSize is not consistent with
            the format, dimensions, and contents of the specified compressed image
            data.
        
            GL_INVALID_OPERATION is generated if parameter combinations are not
            supported by the specific compressed internal format as specified in the
            specific texture compression extension.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer 
            object such that the memory reads required would exceed the data store size.
        
            Undefined results, including abnormal program termination, are generated if
            data is not encoded in a manner consistent with the extension
            specification defining the internal compression format.
        
            glGet with argument GL_TEXTURE_COMPRESSED
        
            glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
        
            glGetTexLevelParameter with arguments GL_TEXTURE_INTERNAL_FORMAT
            and GL_TEXTURE_COMPRESSED_IMAGE_SIZE
        
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.