glCompressedTexImage3D — specify a three-dimensional texture image in a compressed format
| void glCompressedTexImage3D( | GLenum | target, | 
| GLint | level, | |
| GLenum | internalformat, | |
| GLsizei | width, | |
| GLsizei | height, | |
| GLsizei | depth, | |
| GLint | border, | |
| GLsizei | imageSize, | |
| const GLvoid * | data ); | 
target
                    Specifies the target texture.
                    Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D,
                    GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
                
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
                    Specifies the format of the compressed image data stored at address data.
                
widthSpecifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
heightSpecifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
depthSpecifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
borderThis value must be 0.
imageSize
                    Specifies the number of unsigned bytes of image data starting at the
                    address specified by data.
                
dataSpecifies a pointer to the compressed image data in memory.
Texturing allows elements of an image array to be read by shaders.
            glCompressedTexImage3D loads a previously defined, and retrieved, compressed three-dimensional
            texture image if target is GL_TEXTURE_3D (see glTexImage3D).
        
            If target is GL_TEXTURE_2D_ARRAY, data is
            treated as an array of compressed 2D textures.
        
            If target is GL_PROXY_TEXTURE_3D or GL_PROXY_TEXTURE_2D_ARRAY,
            no data is read from data, but
            all of the texture image state is recalculated, checked for consistency,
            and checked against the implementation's capabilities.  If the
            implementation cannot handle a texture of the requested texture size, it
            sets all of the image state to 0, but does not generate an error (see
            glGetError). To query for an entire mipmap array, use an image array level
            greater than or equal to 1.
        
            internalformat must be a known compressed image format (such as GL_RGTC)
            or an extension-specified compressed-texture format.
            When a texture is loaded with glTexImage2D using a generic compressed
            texture format (e.g., GL_COMPRESSED_RGB), the GL selects from one of
            its extensions supporting compressed textures.  In order to load the
            compressed texture image using glCompressedTexImage3D, query the compressed texture image's
            size and format using glGetTexLevelParameter.
        
            If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target 
            (see glBindBuffer) while a texture image is
            specified, data is treated as a byte offset into the buffer object's data store.
        
          GL_INVALID_ENUM is generated if internalformat is not one of the generic
          compressed internal formats:
          GL_COMPRESSED_RED,
          GL_COMPRESSED_RG,
          GL_COMPRESSED_RGB,
          GL_COMPRESSED_RGBA.
          GL_COMPRESSED_SRGB, or
          GL_COMPRESSED_SRGB_ALPHA.
        
            GL_INVALID_VALUE is generated if imageSize is not consistent with
            the format, dimensions, and contents of the specified compressed image data.
        
            GL_INVALID_VALUE is generated if border is not 0.
        
            GL_INVALID_OPERATION is generated if parameter combinations are not
            supported by the specific compressed internal format as specified in the
            specific texture compression extension.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer 
            object such that the memory reads required would exceed the data store size.
        
            Undefined results, including abnormal program termination, are generated if data is not encoded in a manner consistent with the extension specification defining the internal compression format.
        
            glGet with argument GL_TEXTURE_COMPRESSED
        
            glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
        
            glGetTexLevelParameter with arguments GL_TEXTURE_INTERNAL_FORMAT
            and GL_TEXTURE_COMPRESSED_IMAGE_SIZE
        
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage1D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter
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