glDeleteProgramPipelines — delete program pipeline objects
void glDeleteProgramPipelines( | GLsizei n, |
const GLuint *pipelines) ; |
n
Specifies the number of program pipeline objects to delete.
pipelines
Specifies an array of names of program pipeline objects to delete.
glDeleteProgramPipelines
deletes the n
program pipeline objects
whose names are stored in the array pipelines
. Unused names in pipelines
are
ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it
has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to
zero and no program pipeline object becomes current.
glGenProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseShaderPrograms, glUseProgram
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.