glDeleteProgramPipelines — delete program pipeline objects
void glDeleteProgramPipelines( | GLsizei n, |
const GLuint *pipelines); |
nSpecifies the number of program pipeline objects to delete.
pipelinesSpecifies an array of names of program pipeline objects to delete.
glDeleteProgramPipelines deletes the n program pipeline objects
whose names are stored in the array pipelines. Unused names in pipelines are
ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it
has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to
zero and no program pipeline object becomes current.
glGenProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseShaderPrograms, glUseProgram
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.