glGenProgramPipelines — reserve program pipeline object names
void glGenProgramPipelines( | GLsizei n, |
GLuint *pipelines) ; |
n
Specifies the number of program pipeline object names to reserve.
pipelines
Specifies an array of into which the reserved names will be written.
glGenProgramPipelines
returns n
previously unused
program pipeline object names in pipelines
. These names are marked as used,
for the purposes of glGenProgramPipelines
only, but they
acquire program pipeline state only when they are first bound.
glDeleteProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseShaderPrograms, glUseProgram
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.