glBindVertexBuffer — bind a buffer to a vertex buffer bind point
void glBindVertexBuffer( | GLuint bindingindex, |
| GLuint buffer, | |
| GLintptr offset, | |
GLintptr stride); |
bindingindexThe index of the vertex buffer binding point to which to bind the buffer.
bufferThe name of an existing buffer to bind to the vertex buffer binding point.
offsetThe offset of the first element of the buffer.
strideThe distance between elements within the buffer.
glBindVertexBuffer binds the buffer named buffer
to the vertex buffer binding point whose index is given by bindingindex.
offset and stride specify the offset of the first
element within the buffer and the distance between elements within the buffer, respectively, and
are both measured in basic machine units. bindingindex must be less than
the value of GL_MAX_VERTEX_ATTRIB_BINDINGS. offset
and stride must be greater than or equal to zero. If buffer
is zero, then any buffer currently bound to the specified binding point is unbound.
GL_INVAILD_VALUE is generated if bindingindex is greater than
or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_VALUE is generated if offset or stride
is less than zero.
GL_INVALID_VALUE is generated if buffer is not the name of an
existing buffer object.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
glVertexAttribBinding, glVertexAttribFormat, glVertexAttribPointer, glVertexBindingDivisor.
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.