glVertexBindingDivisor — modify the rate at which generic vertex attributes advance
void glVertexBindingDivisor( | GLuint bindingindex, |
GLuint divisor) ; |
bindingindex
The index of the binding whose divisor to modify.
divisor
The new value for the instance step rate to apply.
glVertexBindingDivisor
, modifies the rate at which generic vertex attributes advance when
rendering multiple instances of primitives in a single draw command. If
divisor
is zero, the attributes using the buffer bound to bindingindex
advance once per vertex. If divisor
is non-zero, the attributes advance
once per divisor
instances of the set(s) of vertices being rendered. An
attribute is referred to as instanced if the corresponding divisor
value is non-zero.
GL_INVAILD_VALUE
is generated if bindingindex
is greater than
or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_OPERATION
is generated if no vertex array object is bound.
glBindVertexBuffer, glVertexAttribBinding, glVertexAttribPointer, glVertexBindingDivisor, glVertexAttribPointer.
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.