glVertexAttribBinding — associate a vertex attribute and a vertex buffer binding
void glVertexAttribBinding( | GLuint attribindex, |
GLuint bindingindex) ; |
attribindex
The index of the attribute to associate with a vertex buffer binding.
bindingindex
The index of the vertex buffer binding with which to associate the generic vertex attribute.
glVertexAttribBinding
, establishes an association between the generic vertex
attribute whose index is given by attribindex
and a vertex buffer binding
whose index is given by bindingindex
. attribindex
must be less than the value of GL_MAX_VERTEX_ATTRIBS
and bindingindex
must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_VALUE
is generated if attribindex
is greater than
or equal to the value of GL_MAX_VERTEX_ATTRIBS
.
GL_INVAILD_VALUE
is generated if bindingindex
is greater than
or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_OPERATION
is generated if no vertex array object is bound.
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.