glActiveTexture — select active texture unit
void glActiveTexture(
GLenum texture)
;
texture
Specifies which texture unit to make active. The number
of texture units is implementation dependent, but must be at least
48. texture
must be one of
GL_TEXTUREi
,
where
i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- 1).
The initial value is GL_TEXTURE0
.
glActiveTexture
selects which texture unit subsequent texture state calls will
affect. The number of texture units an implementation supports is
implementation dependent, but must be at least 48.
GL_INVALID_ENUM
is generated if texture
is not one of
GL_TEXTUREi
,
where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- 1).
glGenTextures, glBindTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDeleteTextures glIsTexture, glTexImage1D, glTexImage2D, glTexImage2DMultisample, glTexImage3D, glTexImage3DMultisample, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter,
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